![]() ![]() Pathfinders have 5% increased sight range and 2% increased accuracy. Fuel Caches are 5% Cheaper and 10% faster to build.įast Capture -Pathfinders and Paratroopers capture and decapture territory 5% faster. Riflemen & Rear Echelon Troops train and reinforce 10% faster. Unlocking the M1918A2 BAR costs 10% less. ![]() M1 AT, M1 Howitzer, 50 Cal are 8% Faster to Build. M1 AT, M1 Howitzer, 50 Cal are 5% cheaper. With this in mind, are there any particularly powerful combos worth using? I've seen some players taking triple bazooka reduction - what about the riflemen build time or officer suppression reduction, are they worth taking over the riflemen combat buffs and taking multiples and stacking them?įor context, here is the unlockable content for completing the campaign: I was pleasantly surprised I got a bunch of skins and bulletins for completing it, so much so I'm going to replay it a few times on a less stressful difficultly level to unlock everything. So I just finished the AA campaign for the first time on hard last night, it was very challenging on the higher difficulty and I really enjoyed it, the strategic elements of choosing who to fight with and where affecting how the overall campaign went was great, and the fact you had to keep an eye on your overall loses added a great deal of tension. Guides: Official Beginners Guide - Steam guides - COH2.ORG guides - Micro Tips & Tricks SeriesĬustom Hotkeys scripts and windowed borderless
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